The first
prize winner of DEVICE BEST PRACTISE
AWARD for design targeted at
vulnerable generations - children and elderly people is ” Developmentally
Situated Design (DSD) cards” by Tilde Bekker & Alyssa Antle. For more information see
http://www.antle.iat.sfu.ca/DSD/. The
motivation is as follows: “The DSD cards is a tool that transforms a wealth of
theory, not really accessible for practitioners, into a readily accessible tool
for designers. The tool is highly suitable in teaching and training becoming
designers in the art of designing for and with children.”
The first
prize winner of DEVICE Design Award
2014 - Student Category go to ”TWIG CEILING: Emotional Design in Hospital
Environment - From a Child perspective" by Linda Lundeholm. The
motivation is as follows: “The design is innovative and very useful for
children, and there is potential for improved health through the intention to
reduce pain. The methods used to develop the idea and design are well explained
and fit very well with the DEVICE Award requirements, using children, parents
and staff in its development. There was good identification of context of use,
and the design also has potential to be used with other user groups.”
The first
prize winner of DEVICE Design Award
2014 -Professional Category go to ”LinkLights: Supporting Home-based
Vestibular Rehabilitation " by Erik
Grönvall & Gunnar Kramp. The motivation is as follows: “The design is
innovative and can be a very useful tool for elderly supporting home
rehabilitation exercises. It is adaptable to the user needs, and the design
considered the person, the task and the environment, and fit well with the
DEVICE Award requirements. The participatory design based development process
is clearly described. Further, the paper presents general considerations to
take into account when designing similar tools.”
First
prize winners od DEVICE AWARDS will present their works at DEVICE Final Event
that will take place the 7th of March 2014 at Centro Internazionale Loris
Malaguzzi, Via Bligny 1/a, Reggio Emilia, Italy. More information are availabe
here and here.
The second prize for DEVICE Design Award 2014 - Student Category go to ”CamQuest: Design and Evaluation of a Tablet
Application for Educational Use in Preschools " by Jennie Berggren & Catherine Hedler. The motivation is as follows: “The design
presents a good pedagogical application for children, based on an interesting
concept of learning about geometry. The method is clearly described with a high
degree of participation of children in the iterative design process. In this
way the project contributes to development of apps that are specifically
tailored to fit into a preschool context.”
The second prize for DEVICE Design Award 2014 - Professional Category go to ”The Baobab, A Bilingual Storybook App
Designed for Deaf Children" by Melissa
Malzkuhn & Melissa Herzig. The motivation is as follows: “The design is
innovative in its approach to help children learn to read and sign. Very useful
idea tested with users in a natural setting, and is needs driven with a
technology solution.”
The third prize for DEVICE Design Award 2014 - Student Category go to ”Tableware
for people with Parkinson’s disease" by Emily Lukes. The motivation
is as follows: “This design is aesthetically pleasing and is very inclusive in
its approach as it included all household members as users. It is a good and
useful idea that includes the use of materials in an innovative and useful way,
and uses the material properties to resolve the user issues. The design showed
it had been developed to consider different types of Parkinson’s suffer and
allowed for their different needs and requirements.”
The third prize for DEVICE Design Award 2014 - Professional Category go to ” Once Upon a Time in the Bronx: Addressing
Youth Violence Through Performance and Play" by Melanie Crean. The
motivation is as follows: “This is an innovative and interesting idea for
social intervention with teenagers. There has been high involvement of end
users in the development, and with a strong link to their context.”