VERY IMPORTANT: The deadline for DEVICE design award submission is extended to January 31st 2014.
To submit your abstract please use this link: https://www.easychair.org/conferences/?conf=device2014
Thursday, 9 January 2014
Monday, 2 December 2013
DEVICE FINAL EVENT
The DEVICE project is pleased to invite you to the Final Event.
The Final Event will be held on Friday 7th March 2014 at Centro Internazionale Loris Malaguzzi, Via Bligny 1/a, Reggio Emilia, Italy
Celebrate the achievements of the past two years and find out who thewinners of the DEVICE AWARD are.
DEVICE is an Erasmus Multilateral Project funded by the European Commission withinthe Lifelong Learning Program. DEVICE was launched on 1st of October 2011 torespond to the European Commission's' call to help companies and academicresearch centres to appropriately address DEsign of Vulnerable generatIons: Childrenand Elderly. Its overarching aim is to improve the quality of life of future generations bydeveloping training resources for designers which will support them in including the specificneeds of children and elderly people within their designs.A holistic approach to design has been adopted based on user-centred design.The project aspires to bridge traditional industrial design programs with ergonomics,usability concepts and user experience with a specific focus on vulnerable generationsthought and to become a milestone towards the modernization of design education.
Theresults of this project will be unveiled during the event.Guests at the Final Event include international experts, winners of the DEVICE AWARD,and the project partners.You are also invited to visit the Atelier of Loris Malaguzzi International Centre.
Caterina Calefato and The DEVICE Consortium
Friday, 8 November 2013
New dates! - call for paper @IxD&A journal
The editorial board of the Interaction Design and Architecture journal that will host a special issue on the Device topics has postponed the publication dates .
The new dates are:
• Deadline: 20 May, 2014
• Notification to the authors: 20 June, 2014
• Deadline for submission of the final camera ready version of accepted papers: 10 July, 2014
• Publication of the special issue: end of July 2014
The new dates are:
• Deadline: 20 May, 2014
• Notification to the authors: 20 June, 2014
• Deadline for submission of the final camera ready version of accepted papers: 10 July, 2014
• Publication of the special issue: end of July 2014
Wednesday, 2 October 2013
DEVICE Design Award 2014 – Call for submissions
The DEVICE design award is the first
step in order to establish an international EU funded award of excellence in
designing for vulnerable generations - children and elderly. The award is
initiated by the EU funded project Design for Vulnerable Generations – Children
and Elderly (DEVICE), which aims to bridge traditional industrial design
programs with ergonomics, usability concepts and user experience approaches
with a specific focus on vulnerable generations.
The DEVICE award is targeted to
different types of design fields, and is divided into one student category and
one category for professionals. Submissions describing innovative products and
services or design methodology for working with vulnerable generations are
equally welcome. The call is now open, and the deadline for submission is
January 10th, 2014. The submission should be sent using the Easy Chair system accessible
at this link.
Submissions are evaluated
based on their
- Contribution to the development of design for vulnerable generations
- Involvement of vulnerable generations in the design process
- Use of innovative and explorative approaches towards materials/methods
- The connection between the vulnerable generations and their context
- Contribution to improving or adding to facilities, products or services for vulnerable generations
- Contribution to method development for vulnerable generations design
The winner will be invited to take
part in the award ceremony in Italy on March 7, 2014, to accept the DEVICE
Award Diploma and to present the winning work.
For more
information please visit the project website.
Monday, 2 September 2013
Call for paper @IxD&A journal
The DEVICE team participates to a special issue of Interaction Design and Architecture (s) Journal.
The call for paper is named "Design for children and older people - Educating the Next Generation of Designers" and will be open in autumn.
Important dates
For more information on the call for paper please visit the IxD&A journal webpage .
The call for paper is named "Design for children and older people - Educating the Next Generation of Designers" and will be open in autumn.
Important dates
- Deadline: 25 February, 2014
- Notification to the authors: 25 March, 2014
- Deadline for submission of the final camera ready version of accepted papers: 10 April, 2014
- Publication of the special issue: end of April 2014
For more information on the call for paper please visit the IxD&A journal webpage .
Friday, 7 June 2013
First Workshop on Teaching Design for Vulnerable Generations: Children and Elderly @ CHItaly 2013
In conjunction with “CHItaly 2013 – Building Social Innovation” Trento, 16-19 September 2013
SUMMARY AND THEME
In today’s society, while children and elderly are gaining influence they can still be considered in a broad sense as groups of vulnerable people. In many cases, they have less control of their lives and are more dependent on others to help out with various kinds of things than the average population. In addition to this, they may also have various kinds of cognitive and physical restrictions. For these reasons the term vulnerable generations will be used to denote the group children and elderly as a whole.
In line with their increased influence, there is a growing awareness of the needs of vulnerable generations. Innovative use of design specifically targeted towards these groups’ special needs can contribute greatly to the improvement of their wellbeing, preventing them from facing difficult or stressful situations. However, less work has been spent on developing teaching modules for design methods and practices aiming at covering the needs of elderly and children. Accordingly, more work is needed on design for these groups.
GOALS AND EXPECTED AUDIENCE
The workshop address how designers of the future can build social innovation for vulnerable generations and thereby address important social challenges, and is a forum where educators from different fields within design can meet and exchange experiences from teaching.
The workshop intends to bring together educators, designers, and practitioners to explore the sensitive issues regarding designing technical solutions for vulnerable generations, to discuss training needs from different perspectives, and to share best practice methods to teach designers how to design technologies for vulnerable generations - elderly and children.
SUBMISSION
Interested participants are invited to submit a 2-4 page position paper offering perspectives on the workshop topics, using the ACM CHI Extended abstracts format. Submissions must be made via the conference submission system . Over length or badly formatted submissions will be rejected without any further review process. The accepted position papers will be published on the workshop web page. The website will also be used for community building and discussions.
DEADLINES
July 1th Deadline for position papers
July 15th Notification of acceptance
Sept 16-19th Conference
ORGANIZERS
Eva Eriksson - Interaction Designer and Lecturer at Chalmers University of Technology (Sweden)
Olof Torgersson - Program Director of Chalmers’ master’s programme in interaction design (Sweden)
Caterina Calefato - PhD in Computer Science, Coordinator of the EU-funded project DEVICE (Italy)
Roberto Montanari - PhD, Coordinator of Human Machine Interaction Group, member of ICOOR - Interuniversity Consortium for Optimization and Operations Research, (Italy)
Chiara Ferrarini - PhD in Innovation Engineering, Interaction Engineer within RE:Lab S.r.l. (Italy)
Roberto Montanari - PhD, Coordinator of Human Machine Interaction Group, member of ICOOR - Interuniversity Consortium for Optimization and Operations Research, (Italy)
Chiara Ferrarini - PhD in Innovation Engineering, Interaction Engineer within RE:Lab S.r.l. (Italy)
Monday, 22 April 2013
Winners of DEVICE Award 1.0
On April 10th, 2013 the winners of the DEVICE Award 1.0 have been announced. In total, 2 projects out of 12 were selected as winners: one in the children area and one in the elderly area. For elderly, the winner is the project “Motivating the elderly to be more active using messaging and progress tracking ” by Jack Ord Rasmussen; whereas in the children area the winner is the paper “Physical-digital Interaction Design for Children” by Kenneth Christensen , Mikkel Andersen, Erik Monsen, Saman Safiri, Jakob Vest Hansen.
The
DEVICE Award 1.0 is the first step in order to establish an international EU
funded award of excellence for designing for vulnerable generations - children
and elderly. A first round of the award has been announced at the Student
Interaction Design Research conference SIDER’13 . The work considered for the award were judged in terms of innovation,
and human-centric approaches to design, along with the conference theme of
empowering people through technology, as well as helping people create
technology that empowers themselves or others. The selection criteria for the
award are excellence, innovation, and enhancement of the quality of life.
The winners of the award were awarded with a diploma and a
NEXUS 7 tablet for each of the six contributing authors. The award is sponsored
by the EU funded DEVICE project, and the winners were selected by a committee
consisting of members from the project.
LinkFit: Motivating the elderly to be more active using
messaging and progress tracking
Jack
Ord Rasmussen
Aarhus
University / Eindhoven University of Technology
Email:
jack.ord@gmail.com
The
project addresses how to motivate elderly to be more physically active, which
is a highly interesting subject. The paper presents a prototype of a product
intended to motivate residents of a living complex for elderly people to engage
in planned physical activities. The prototype is clearly a result of a thorough
process in which the elderly residents’ challenges regarding exercise and new
technologies have been taken into serious account and are met in a convincing
manner. Moreover, feedback on the prototype leads to good and relevant discussions
of the product’s usefulness and the viability of its design. All steps of the
process are adequately described in the well-structured and well-written paper.
The
project promotes innovative or creative design, by involving elderly in the
clearly described design process, and by exploring new ways and interesting
materials in an interesting way. The design reflects a socially relevant issue.
The design quality is high, as there are conscious decisions to do without
superfluous details, smart materials are used and these materials support the
purpose. The design connects well to its surroundings, and the development has
added to the existing range of services.
Physical-digital Interaction Design for Children
Kenneth
Christensen , Mikkel Andersen, Erik Monsen, Saman Safiri, Jakob Vest Hansen
Maersk
Mc-Kinney Moller Institute, University of Southern Denmark
Email:
kechr09@student.sdu.dk
The
paper describes the design of a social drawing application based on interaction
using gestural/natural interaction. The system is aimed at children with and
without special needs.
The
painting application is based on a Kinect-like system. An Arduino-board is used
for additional input (selection of colors, etc). The project was successful and
appreciated by a group of children that evaluated it.
The
project promotes innovative and creative design, where children were involved
in the clearly described design process. New and interesting materials have
been creatively used for design explorations in an imaginative way. The design
reflects a socially relevant issue, and the materials support the purpose. The
project provides access for people with different types and levels of ability.
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